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 Nekromantic spells

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Percival

Percival


Posts : 818
Join date : 2019-03-04

Nekromantic spells  Empty
PostSubject: Nekromantic spells    Nekromantic spells  EmptyMon Jul 17, 2023 10:50 pm

Lightning” (Not really lightning)*
Requires a material component. In the Necro runes, some side of the component must be designated as “up” or “out” or “top.”
Cost = 1 MP
Damage based loosely on size of object (maximum length of the top to bottom)
< 4ish to 5ish feet 1d4 for 1d8 rounds
>5 feet 1d8 for 1d8 rounds


Resurrect
Made on an amulet or otherwise somehow worn on the caster
Will resurrect Necro underlings/soldiers
Does not reanimate or awaken
Basically null spell


Nibblely Wigglies (Named by specially by Eerling)
Flying snake like “Worms” appear (ones visible during dirty castings) and begin devouring those around them.
Cost 1d4MP


Burn
Made on an amulet or otherwise somehow worn on the caster or in some “wand” like format
burning sun like light in a large area of effect
Cost = 1 MP


Frost & Dark
Made on an amulet or otherwise somehow worn on the caster or in some “wand” like format
Whipping freezing wind and washes darkness over everything


Reap
Placed on a swung object
Essentially throws those in front of the swing but can cause damage to objects and buildings in front of the swing as well. Those without a damage bonus, will see no benefit from the spell. Knocks back a person as many feet as the users damage bonus.


Reassemble
“Reassembles” dead things into new configurations
Note: In Eerling’s description it seems very similar to what Parker could do but not quite the same. If asked about it he doesn't know but will say he has heard of other similar types of powers.


Terror
Made on an amulet or otherwise somehow worn on the caster, kept covered or hidden and needs to be revealed.
Those revealed to are frozen in terror for 1d4 rounds
Eerling has never used before, but he gets a bit dodgy about it


Rot
Eerling says “rot” isn’t quite the right word but that seems to be what it translates to and is what he was told it was called.
Made on an amulet or otherwise somehow worn on the caster or held.
Breaks down nonliving things
MP = 1


Strike
Similar to lightning but a singular large downward seeming strike


Summon Necro Sentinel Slave
This is more of a ritual. Eerling has never tried it. The "receiver" must also have a series of Necro markings placed on their body. He's heard rumors of things such as branding, tattooing, and even some sort of "molten metal scaring" having been used.
His understanding is that the sentinel "attaches" itself to the receiver. He's under the impression it offers some sort of protection but exactly what it can do or does do he is not sure.
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