Decline’s Modern Horror Game
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Decline’s Modern Horror Game

For cataloguing the events of our game
 
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 For K. Came across this last night by accident

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Keeper

Keeper


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Join date : 2019-03-04

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PostSubject: For K. Came across this last night by accident    For K. Came across this last night by accident  EmptyMon Aug 29, 2022 4:06 am

These would have most likely been originally put together before the start of the game while still being thought about. I cut out a few things like the huge list of places with no descriptions and a large selection of guns which I hadn't done R10 stats for yet. The timeline at the bottom is kind of fun to look at and see what I was thinking the future held.

Locations
1st City
1st City is home of Stasis Tomb #XXX. The city itself is comprised of two main areas. The city proper itself is sectioned off via a large wall made from Dura-Firm Housing wall units and features automated machine gun turrets. The second area is sort of an ad hoc city that has sprouted up on its outskirts and relies on the city proper for protection. The stasis tomb there is comprised of hand selected individuals for the most part and a large number of lower level and a few higher level ESP scientists as well. They are snide individuals and look down on everyone for the most part. They also employ the use of servants who are unpaid and lesser citizens but are slowly taught things and afforded the same protection as citizens.

They are lead by 1st Citizen who heads their council of 20 individuals named in similar fashion.


Ah Pook
Ah Pook is a terrible place. Stasis Tomb #XXX. It opened too early after the computer misinterpreted a surge signal. The residents beat their way out of the tomb to find themselves a bit stuck in the middle of nowhere. The computer kept the supplies for the most part locked down and they literally using rocks and what tools they could make and find smashed apart the doors and walls to retrieve everything. The tomb itself was well stocked and contained the supplies for the Twin Mothers Facility as well. The residents began setting up their homes on the cliff face surrounding the entrance to the Tomb and scavenged what they could to survive. They hunt now in roughly a 15 mile area around the Tomb. On occasion they will trek as far as the Twin Mothers to take people from the box cars and either attempt to integrate them or sacrifice them to their god Ah Pook. They still continue to beat apart their facility searching it, though in many ways this has become something of a ritual habit.

Their god, Ah Pook, is a small dynamo and rechargeable battery that is linked to a tape machine and small speaker from a radio playing a French language tape. The entire thing is housed on a RadioFlyer Wagon they wheel into a small foyer area. The tape machine was built by Nick who escaped from the Sleeper Base. It was his attempt to show them how to use parts they had collected. Before Ah Pook existed for them though he existed in their minds. The endlessly looping tape now tells them to do what they have always done, to destroy the facility piece by piece until only dust is left of it.

They have no real leader though each person gets instructions from time to time after trancing out on the tape machine.

For weapons they are using compressed pulse canisters to fire salvaged bits of rebar. A few citizens here also wield flame throwers. They have a fairly large deposit of diesel housed in a storage room on the cliffs. Originally intended to run the generators stored in the facility. Ah Pook is the most complete of the Stasis Tombs as far as it’s inventory goes as it contained goods for survival and rebuilding, though now largely destroyed.


Boulder
Not much at all is left of Boulder except for the Boulder Dome.

Capitol City
Capitol City is one of three surviving TZORG Company city projects and the last one built. Unlike the other ones it was built largely from scratch and incorporated none of the existing buildings at the location. According to design notes and plans it was to be built at Albuquerque but that was simply a ploy. Empty trucks came and went from there while the real work was being done here.

The Wall surrounding the city is comprised of a TZORG Self Repair Assimilation and Replication Node (RARN) that has gone a bit wild. It functions separate from the main AI though the two are tied in together and the AI does control it. The RARN only knows how to build itself a wall and lightly defend itself, mostly by throwing down pieces and grabbing people and making them into part of the wall as well. If the AI did not control some aspects of it it would soon assimilate the city. Depending on how much of the city and what information is available it could attempt to repair itself into being the city as well.

The city is fully automated and people are tasked with jobs though mostly just to give them something to do. Their whereabouts are monitored constantly and there are check in periods spread over 24 hours for each citizen. Citizens must report to the Citizen Tracking Office at their assigned time or a social demerit is issued. Any citizen receiving 5 demerits is sent to Social Rehabilitation until such time the AI decided they are reformed. A small glitch several years ago led to those in detention receiving further demerits for not having checked in in time. This led to their constant detention. This also caused a surge in the underground resistance movement who continue to exploit this problem for their cause. They are however largely unaware that this was a simple glitch.

John Harris, who now works at a small burger stand but was once a computer engeneer tasked with the job of general AI maintenance spotted the glitch and convinced the AI to correct itself. The AI rewarded Harris with an easier job. His security access was revoked as well. Harris attempted to on several occassions to enter the main building to see the AI only to be issued demerits for doing so. He has since given up but the AI still views him as a dangerous citizen and he is constantly monitored and escorted to and from work.

Upon entering Humans are given an evaluation test to determine their abilities and what job would be best suited to them. They are then assigned to an apartment and check in time.

Capitol City is comprised of five main areas.
Living Quarters
Industrial Zone
Commercial/Central
Learning Center
Entertainment Block

ZONE 1: Commercial-Central Center
At the center of this zone is the Government Complex which houses the AI that runs the city. Surrounding it to the east are various offices that comprise the rest of the governmental clerk buildings. South and North of it are restaurants and shops of various kinds and to the West are the detention areas and police quarters.

Zone 2: Living Quarters
Block housing style apartments of various kinds as well as several small parks where everyone lives.

Zone 3: Industrial Zone

Zone 4: Learning Center
Museum, Schools, Art Institute, Music Center

Zone 5: Entertainment block
Movies, Prostitution, Games, Clubs, Parks, Tracks.

Cathedral
Cathedral is the codename for Finister’s Bio Dome research center. Finster merged himself with the AI housed there in order to research faster.

Cheyenne Mountain
not much left here. destroyed in a large fight. water is still in tact and has about 3 million gallons left in it. behind here are the tunnels and connecting to SP1

Citadel
taken over in about 2084 by the last remnants of Albuquerque. they have since taken on a monk type look and hold arguably the most intact technology. kills anyone coming within a few hundred yards of their place. picks up everything that comes inside. has hydroponic gardens for feeding themselves. very ethically minded. great power comes great responsibility. has played a very hands off role in everything so far.

ESPOSEC
Ensured Survivability OffShore Evacuation Center
this is the last remains of the US Govenment outside of Navarro.

Exxon
A dumpy shitty place built around an old motel. home to “Drinks” the local watering hole


Alexia 1st citizen of 1st city
Big Mamma Controls the slut trade in New Vegan. Partial towards women and non trusting of men. kills with chicken wire
Brak R1/GZ/ECI
Cale R1/GZ/ECI
Commander Richard Baynes
Cornel Brandon Head of quintox. an asshole partial towards “real” people borderline on racist.
Diedre head of the planeters. doesn’t believe her own crap but is using it to try to bring peace to the area
Dos
Dr. Boone
Dr. Holden
Dr. Wesley
Drake
Drake Sester r1/GZ/ECI
Drez r1/GZ/ECI
Fargo 1 of 3 citizens of Kestrel. Lover to Metal Maniac
Fat Freddy Controls almost all of New Vegan. fat beyond belief. eats all the time. isn’t what he once was but still quite feared. loves to set people on fire or have them publicly whipped to pieces.
Finster ESP Scientist that projected himself into AI machine to run faster tests. currently resides and is stuck at cathedral. mostly responsible for having predicted the prophecies
Gates
Gear old short term hardline driver. rides around the west coast now in his ion driven trike. friendly/cautious/excitable follows reasoned out whims. lost his car to liz who called herself redd
General Richard Anders
George
Gunther Drake (1)’s best friend. makes squeezen and is from redwood but currently working out of exxon.
John Moat rich dandy. abusive to locals. intelligent but lazy. very cunning. likes to get fucked up and relax.
Kestrel slow and very smart. founded his own town. believes there is something great destined for him such as to be rich and remembered.
Klink leader of the family klinks. lives and guards drake (1) place. has a car in his airplane as well as some oil for it. has 12 kids.
Lester Pipe”line” Mezzo Hardline now taken up residence at Vegas
Liz
Lux
Lynda
Mark IV its a head in a jar. worshipped by the AP’s belonging to arstechnia
Mary heads up mary’s bar and restraunt in klamoth
Messiah mechanical and artificial AI. works in vegas.
Nash
Nick Cruz Hardline now taken up residence at Vegas
Nine
Panteen only working hunter of the AP Hunters Club. Travels far and wide to hunt them down. very tough little bastard.
Phillip
Redd Harvest
The Monkey this is a monkey, with a gun, and an umbrella. escaped from the zoo in vegan.
Trader Joe
Upton


The G-Mec was made by the company of the same name. Early designs were bought by Drez Motors and revamped and sold. These Drez Motors versions were about the only competition in the intercept market that G-Mec faced.
Fuel: varies
Fuel Type 1: Compressed Pulse Canister
Fuel Type 2: Liquid NX2
Fuel Type 3: Solid Fuel NX4
Fuel Type 4: Hi-Octane Gasoline

Panther
The most popular of the long range courier vehicles. Most versions seat two people. GZ has modified one to sit four.
Fuel Type 1: Compressed Pulse Canister

Klink Mobile Special
If it ain’t broken don’t fix it. If it is broke, is it needed? really needed?
Fuel: Gasoline
Capacity: 12 Gallons

Drez Motors CORE
The CORE design molds/cuts the motor from a single piece of CORE which is a modified formula of the DIRA-FIRM POLY LITE plastic. Very durable but can not be repaired.

East Coast Notes

East Coast area had no many direct hit massive attacks as other areas did. East grew into what almost amounts to one single large metropolis with travel from up and down it pretty much possible without even leaving a “city” type of setting. [maintain but scratch some of this, some open areas needed] lack of direct large scale hits possibly due to sides trying to maintain some semblance of the infrastructure in tact should they win. mostly now just looks like chewed up a chewed up war zone with constant fighting still (most of the troop to troop fighting in disputed central area) Areas are mixed architecture. much more dura-firm housing, but now most of that is destroyedish. lots of cement barriers put up, some on top of old ones, some torn down, just basically used all the time to block areas and such as the fighting moved with old ones never really being taken down.

East Coast Main Factions
Legion
R1
United Federated Commonwealth
Crux
United Civics Council
Commonwealth or Federated Commonwealth
ECI

The Commonwealth
(being the older name still in popular circulation) and Federated Commonwealth are the same governing group. Originally comprised of collapsed local governments/organizations/corporations, the FC is now made up of 5 separate and independent city state type of groups which have all agreed to work together while maintaining their independence. They very very seldomly have actual shooting/fighting battles/wars amongst themselves instead working out any differences they might have through their representatives at meetings. All have agreed on a certain level of common laws. There is very little interest in expansion of their territory as a whole or as an individual city state area and their general large boarder is agreed upon. They maintain jointly very strict control over their general surrounding border. And are constantly at odds with the United Civics Council.

The United Federated Commonwealth is an agreed upon shared percentage of the Commonwealth. (Sort of like the U.N. army in a way) Most people found working border patrols and such for the common border are supplied through this United Federated Commonwealth, and these people as individuals are members of as well as being members/citizens of their particular city state area. Loyalty is most likely first to their particular area, but may very on the person. the idea of a United Federated Commonwealth (all of them functioning as one whole instead of separate but together) is gaining popularity and most likely the way things will go. They also allow very little to be brought in from outside their area, making smuggling a must for traders wishing to operate on both sides of the border. Travel (so long as the person seems to not be military or governmental) is allowed. People are checked though and goods thought to be brought in for trading/sell or taking out for trading/selling are confiscated.

United Civics Council
- about as close to what we have today for government as their is. Reps are “voted” for (now most elections are rather corrupt but most people know that) and their is a general amount of apathy that keeps the incumbents in power where most voting turns outs are just very low or those that do bother just re-elect whoever is already there. A single larger body of reps meet to make large sweeping decisions for the areas and their power and influence has been increasing greatly with most “local” level reps not even caring so long as they are living ok and doing fine. Overall there is a slightly increasing dissatisfaction with the UCC among the common people but not enough to seriously do anything outside of grumble and complain. Their have been periods of revolt or coups but with uncertainty and an inability to replace the existing structure with anything, most who were in power end up being put back in power. Kind of a, “Well they have experience running things.” Things have been usually better for a time after these and then fall back into their usual routine.

R1
- is sort of both a company and a separate governing body. Originally started as a small intercept building company to compete with G-Mech they grew out to embrace a number of different tasks including running shipments and courier jobs, building/designing interceptors also branched into building and designing air units, weapon systems, and even some common items such as showers and even branching in the medical field. As R1’s resources grew they began swallowing up smaller companies or simply hiring all the experts they could find in their field of current interest. Eventually declared themselves “independent” but and signed on with the UCC as a primary support supplier and have a “seat” on the council though it is really just for show and they hold zero power on it. The founder of R1 however from the start wanted to replace the UCC, but not with R1 but rather with no system where each area could simply survive on its own without the need for the Council or any other group to be involved. (note: as close as R1 founder might sound he was not an anarchist by any means) The plan to “overthrow” the UCC was not to be a military or fighting overthrow but to simply supply enough goods that would make the UCC irrelevant. Constant fighting though has worn down R1’s ability to really function as a company and produce goods.
R1 gets along in a snide way with the UCC and very well with Legion. The Commonwealth would like nothing more than to see the UCC go away and would be quite happy if R1 replaced them. R1 members though have little interest in “ruling” anything. Some R1 “employees” are also members of Legion. Even fewer are R1, Legion, and ECI. (Drez holds status as all three as well as an honorary seat in the UCC though he has never attended a single meeting himself)
R1 fighting theory is more or less to strike as hard as one can with the least amount of people and effort. Uses a lot of guerrilla war tactics, their experience with automated weaponry and stealth delivery systems. Some of this was formed originally out of necessity since they were a corporation in the UCC they couldn’t exactly maintain a standing army so found ways to increase their power or rather their delivery of power
while still giving the appearance of having a standard allowed security force size.

Legion (legion was formed before R1) - was formed out of the UCC and partially out of the Commonwealth to serve as a sort of third party army to keep both sides in check. Though high ranking Legion members have a strong hatred for the UCC they are/were predominantly funded by the UCC and maintained more loyalty to them than to the Commonwealth. Legion now mostly supports and fights along side the UCC against the Crux and other gangs in the area. Overall Legion troops are considered better trained and supplied than UCC troops. Where UCC commanders are in general pompous and lazy, Legion commanders often fight directly in the field and are in many ways more comfortable as soldiers than as commanders, assuming that everyone in Legion knows what to do and is actually doing it. Legion recently began re-training many of their troops to fight in teams of two and three after taking note of how well R1/ECI held out in some areas against very large forces with only handfuls of people. Legion troops do tend to fight smart rather than just fight with brute force as the UCC does. But Legion actually is the also some of the best armed troops in the area just short of R1.

ECI
is not a governing body so much as they are/were a state/company funded gang. Members are viewed as crude but their skill is recognized and respected. Some ECI members are or were military/security for other groups while others came straight in as Sys-Ops (this is an intentional misspelling and officially for stands Sanctioned Operator not Systems Operator) Old intercept drivers and crew will often still use the term SOP. So Sys-Op is like a slang that became official. To say ECI members who were members of other organizations were corrupt isn’t quite correct. Many of them did pick and take extra supplies whenever they could but they did it more out of an idea of survival later on should the shit hit the fan. ECI/R1 members were already entrenched in the idea of supply drops areas and depots to fall back to and simply saw it as a needed tactic for ECI as well. With R1 already laundering weapons they had easy access to these guns which were more or less already lost in a system of paperwork or on paper didn’t exist so they simply moved them in areas deep in the wasteland.

R1 -
made a switch from standard issued pulse rifle to the Sternmyer X4
They had already long ago purchased rights to produce this version which was a high rated civilian model at best at the time but after an accidental break through which turned out incredibly high velocity rounds they engineered them for this less popular rifle model. this might have been their main ace in the hole for why they survived for so long. The X4 was cheaper and faster to produce and with ammo specifically keyed for it that they kept a tight lid on about its development gave them a small enough upper hand for awhile. --Consequently some of those fleeing ECI have X4’s and rounds for it but there is very very limited ammo past GZ for it. (what you have it what you have)

Crux/UCC -
maintains the 5 burst pulse rifle as their standard issued rifle and previous to that the single shot/shotgun version

Tech Level Notes: mostly its very similar however some differences are notable. war in this area has never really stopped. the Crux maintains underground production plants still that are capable to turning out arms and ammo however gone now seem to be the days of the larger systems. any mechs/artificial soldiers/engagement platforms etc that are still around are almost impossible to fully maintain and can’t be replaced once they are gone. these are used rather sparingly for the most part now. The Crux has started to attempt to repair and rebuild planes and helicopters but this is a very limited scale.

R1 made attempts at pushing technology but never quite lived up to similar tzorg produced items though in some cases they came close.

UCC -
outlawed the use and production of artificial people early on. some companies developed prototypes in secret hoping that if they could perfect their stability the ban would be lifted and they would have a head start. a few late models made it out heavily built to replicate a human look for field testing. Where the UCC turned their back quickly on AP units R1 continued as late as they could to approach the problems and solve them however they actually only built a few hundred percent working models but have quite a bit of theory and design experience under their belt. The Crux fully embraced the use of AP’s and turned out some of the most dangerous models second only perhaps to those built late in the start of the wars by _____ and _______.
R1 was more focused on a single AI unit controlling multiple AP units, basically creating a one brain many bodies type of thing. R1 was also interested in the Tzorg work of turning over control of everything to AI units though some in R1 complained heavily and enough to at least retard experiments in these areas.

Rough sketch of AP development timeline
--basic “battle bot” type of units little more than automated sentry units. limited friendly recognition. generally released in an area and then left alone as they tended to shoot at everything.
--the “shrunk down mech” these were based on their larger mech counter parts. fully robotic but more human sized and of varying degrees of self aware. To keep up reaction times combat programing was generally limited leading to twitchy/stability problems. were likely to turn on friendlies.
--organic models -with the capacity to clone came the organic models. “more human than human” approach.
--organic supplemented models - why make a human AP when you can make a human AP better. mostly organic but synthesized parts for added strength. Worked well in gassed out areas as these AP’s didn’t actually need or have “vitals” some crossover exists but with decentralized hearts. smaller lungs with compression abilities. brains were often moved into other areas of the body.
--organic mechanic - if your going to move the “brain” just give it internal sensors and render the entire head basically for show. built in motion trackers/heat detectors/radar
in some ways were less costly and easier to make.
--artificial (synthetic)-- looked real, felt real, might be missing certain parts, but inside was basically responsive “goo” nothing “real” about them.
--hybrids - of course then various versions of crossovers appeared of all types.

of course as war patterns shifted so did the AP’s and eventually due to resources basic mobile sentry gun units came back into style. ie: if the enemy was using some particularly destructive to organic or synthetic models than more mechanical units became poplar. if emp’s and things were then back to being used synthetics came back into wide spread use. in some ways synthetic-mechanic were the most destructive and hardest to stop with fire retardant real looking skins, mynomar ultra responding fiber muscles, heavy armor plating, decentralized “brains,” various sensor units and lots of “goo” in between these could be fiercely difficult to stop. a few very versions of these further contained back up actuators and pneumatic like muscle systems even the use of synthetic corrosives did not fully stop them.

Artificial housing took off far more in the southern areas than the northern areas and with the room developed up small plasti-firm walled in townships plopping them down on after the other side by side. these areas still do exist and the walls have often been replaced with cement barriers...as the plasit-firm was never quite meant to live up to lots of gunfire though is still surprisingly resistant in a cracks and splits sort of way. many of these make up areas of the UCC.


Timeline
2203 - Start?
2085 Alburqyerque is totally wiped off the map in a micronyte attack
2084 Albuquerque citizens riot and storm Citadel project site
2083 Albuqyerque is attacked by artificial army
2048 Evacuees taken to twin mothers
2024 Free Republic of Oil States emerge and fail. Largely made up of private security firms and locally funded. Alaska leaves the union. First true fully automated combat bots appear on the battle field. AI researchers declare victory, skepticism ensues. The “SuperNet” Emerges.
2021 - “Terrorists” launch a series of biological attacks across towns and cities in the mid-west. US Government steps in with vaccinations. Some faith is restored in governments ability.
2020 - Large biological attack sweeps through New York subway system during rush hour. US Gov. falters a bit in public opinion. Generally marked as the start of the fall for the US Gov. Us Gov. goes launches attack against China in retaliation. United Korea launches a failed retaliation targeting the West Coast. Missiles fail to reach their destination landing just off the coast. Missile Defense System fails to intercept any of them.
2018 Private Security Wars begin - Competition is good for the market. Internet crashes again and US Government once again restores it. Glitches in dates are rampant this time however. Hacking culture runs wild with speculation. Mass arrests begin against cyber terrorists. Hundreds are taken in at a time, media reports indicate these groups would launch coordinated attacks out of warehouses. Underground many realized those being arrested did not actually know each other much less work in a building together. By the end of 2018 cyber-warfare has reached an all time high. hacker base truly organizes together, arrests continue, citizens are advised to only use the net if they must. online purchases fall to the single digits.
2017 Border tensions reach an all time breaking point. Border War begins which is a series of small skirmishes up and down the Mexican/American border.
2015 ESP project shifts its focus away from being a global effort. Funding substantially increases for it as well as AI development. First stasis tests begin by the end of the year. All still appears relatively well. ESP project maintains a global community message with the promise of thrills and adventure on a distant planet. Science fiction explodes across the pop culture. Internet nearly goes offline but the US Government steps in and restores it.
2013 Private Security firms begin to become the first choice for security. People turn more to their companies to supply protection for their neighborhoods.
2012 Series of world wide “terrorists” strikes begin. Attacks are large scale in design. Rumors begin to surface that many of the reports from previous years which were denounced as increased gang activity were in fact actually terrorist activities.
2011 Agencies see a substantial increase in violent crimes.
Substantial increase in prices for consumer goods
Substantial increase in gated communities
Substantial increase in cyber attacks
2010 Scrub To Date
2007 Environmental Standards Act

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PostSubject: Re: For K. Came across this last night by accident    For K. Came across this last night by accident  EmptyMon Aug 29, 2022 4:11 am

AP Notes

Myosin Bundle Weight Levels Per Bundle
I - Potential Lift Weight 120 Pounds
II - Potential Lift Weight 140 Pounds
III - Potential Lift Weight 150 Pounds
IV - Potential Lift Weight 180 Pounds
V - Potential Lift Weight 210 Pounds
OverDrive: +100 Pounds

Myosin Bundle Reflex System Comparison
Average Human Reflexes on 1 to 20 scale.
Average Human = 10
I - 11
II - 12
III -15
IV - 20
V - 24
VI - 30 General Guide To R1 Condition Rating System:
R1 developed a rating guide to quickly determine the general condition of everything from large areas to single units. Conditions ran from 1 to 10 with 10 being the worst. In an active system this appeared as a hierarchy breakdown. Large areas were an average with each smaller area broken down and rated separately underneath it. It should be noted however that R1 also coded some things within the system which was probably only accurately read by the 8 to 25 core members of R1. This was likely done as a way to communicate “openly” with each other. In general most areas that received or were updated in real time by the Condition Rating System were done so from the AI known as “LISA” which later worked in tandem with “STEVE” and “SALLY.” R1 AI names were always posted in capital letters.
ESP project also adopted the rating system, in fact it became in some form or another rather widely used with some companies or governments making small tweaks or changes in definitions. However in general all can more or less be adequately read with a base understanding and knowledge of it.
We here at the Citadel have adopted this system for internal use.

// - notes which ordering key is being used “//” is the most common.
\\ - notes that listing is an estimated guess without confirmation.
1 - All OK takes into account general maintenance
2 - All OK with some abnormalities outside of the norm.
3 - Suspicious number of failures occurring
4 - Intact and working but well below capability
5 - Damaged an inappropriate amount but functioning
6 - Primary usage not possible without work
7 - Severely Damaged
8 - Destroyed but useable
9 - Considered destroyed but salvageable
10 - Total 100% destroyed / No infrastructure / No communication possible

11 - The code 11 was previously unknown until internal R1 reports were found containing it. 11 apparently designated a condition beyond destroyed meaning unlivable/hopeless/
12 - The exact condition of a 12 is not known. Internal reports suggest it was listed as “DO NOT GO” even though actual damage may have been limited.
13 - Believed to mean, “So throughly destroyed nobody is going to be there. Rendezvous Point.”
#73 - Believed at first and in manuals listed as an assessment error the exact meaning is unknown but likely was a wild card designator.

The codes listed here are given mostly for damage but the system was used to track everything including suggested time to repair. A simple structure like a shed might be upon detailing listed as: //10/8/5/2 meaning it is totally destroyed with some salvageable parts, can be rebuilt using some of what is there, rebuilding should not take long. Memorization of ordering keys was mandatory training for R1 structure employees.


R1 considered anything reporting back at level 4 to be totally unacceptable. With enough evidence or suspicion Level 3 was considered enough for retaliation if condition was due to an artificial event.

REMEMBER: Condition Levels are INDICATORS only. And should be read as an educated opinion rather than taken as a fact.
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PostSubject: Re: For K. Came across this last night by accident    For K. Came across this last night by accident  EmptyMon Aug 29, 2022 4:14 am

APs
Common Name: “White Tights”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament: Meyers MIS12 / AP-WT-S-IV / AP-WT-SI-DD3D
Standard Armor: V rated
Notes: Maybe mistakenly named. Possibly actually code named “God Call” or “Vulture”

Common Name: “Trencher”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament: Light Machine Gun
Standard Armor: VI rated
Notes: Ars manufactured original models. Design later outsourced to various companies.

Common Name: “Sink”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament:Very Heavy
Standard Armor: IX rated
Notes: Used mostly for heavy assault, rarely seen in urban areas.

Common Name: “Curfew”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament: Large Caliber Pistol and SMG
Standard Armor: VII rated
Notes: Mostly deployed into city areas to maintain peace/control. Highly accurate in “crowd control”

Common Name: “Raid 8”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament:Various
Standard Armor: IV or V rated.
Notes: Named after the infamous Terrace Green Raid which was the 8th in a series of what later became known to be “density control.” May actually have been early Drake Prototypes.

Common Name: “Motivator”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament:Very Heavy
Standard Armor: VI rated
Notes: Later oursourced to various companies, Tyzorg redesigned model lacked proper combat prowess. ServSecur LMT produced notoriously worst of these to serve as local security captains. Claimed as a glitch execution was preferred response for failing to follow orders or asking questions, or even saying hi to it.

Common Name: “Messiah”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament: Automatic Rifles SMGs
Standard Armor: VII rated
Notes: Late model build and update to mechanized Messiah units that predominated the early fronts. Deployed to a variety of tasks from grunt work to general labor and security. Most generally seen ground unit on the battlefield.

Common Name: “Sink”
Manufacturer: Arstechnica
Code Name: Unknown
Standard Armament:Very Heavy
Standard Armor: IX rated
Notes: Used mostly for heavy assault, rarely seen in urban areas.

Common Name: “bastard”
Manufacturer: Unknown
Code Name: Unknown
Standard Armament:Varies widely
Standard Armor: V rated
Notes: Turned up very late in AP development. Shows signs of being built based on motivator units, though contained enough software/hardware/firmware and parts more common to other units to earn itself the name “bastard” Cheap to build these began replacing most other models

Common Name: “Fever”
Manufacturer: Unknown / Various
Code Name: Unconfirmed “Fever”
Standard Armament:Viral and Chemical
Standard Armor: V rated
Notes: Seem to be based on early scout models. Mostly seen right before chemical and biological attacks and believed to the unit distributing the attack. Most known Fever models however were not dressed for combat operations unless area was currently under assault.

Common Name: “ServU”
Manufacturer:
Code Name: Unknown
Standard Armament: Auto Shotguns/Heavy Pistols
Standard Armor: VII rated
Notes: Urban and Sub Urban General security and patrol. Uniforms often branded with slogan, “Here to serve you.” or “Here for your safety” is probably where common name originates. ServU models were preferred over the Motivator but only because of AI stability. Not able to have general interactions, many times appeared to be shut down or sleeping on their feet until a problem was detected. Able to act VERY quickly.
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Keeper

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Posts : 634
Join date : 2019-03-04

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File Named: "mor Prophecy"

Deeper still I grew
past our ages beyond what we sleep
past our machines in their age.

And slow it shall become until it stops.
The children of Au Puch
In a line they are brought before them
One takes the heart
The other the head
One the bodies fall for
a child smiles.

Down
Four
Down
All
Five and
Six to the second
Eight
Down all from eight
nine to the seven
Fourteen to three and fifteen plus
Seventeen down
Move to next
Here they read as we always have.
Here they count as we always have.
1 2 3 4 5 6 7 8 9 10
And here they count as no one has.
1 68 9 24 28 31 39 50 55 56 75 90 91 104 106 110 113 120 131 136 140 141 142 143 151 153 158 162 163 169 170 176 188 193 200
201 203 204 212 216 221 235 249 256 257 269 276 277 278 279 280 289 295 301 307 312 ...
And here they shall stop counting for those that counted before
counted the same.


One confirms the sign they see

A man with small legs, too withered to carry him.  A child with matching arms.
Their structure complex in their ways.  Their signs blue.  And they will run as those that ran before us.  

One thousand and more feed the earth.  The flies return.  The earth feeds.  
From the children marching far gathering the others.  The last return.  
The tools used to rust.  They turn to temples and bend sticks to bows.
Grave of a thousand and more rust and expire.  Their children grow stronger.
Look at the storms and mark the weather.  Fields plagued and men diseased are left
To die.  They beg from each other for what neither has and there is no compassion from
The savage that walks in our place.  With arms lifted in worship to the lines of drawn slaves and
Heavens that bring fire.  A strength we have forgotten we have rises up
For the soul has not been forgotten and shall remember how to live at it once did when
It gave to Au Puch his enemies and appeased him on knees before stone alters where there
Shall be placed the hearts of beast and men.  They dance in celebration and hand the elder
Judge his cup to make the lines that must be crossed.  There is nothing left of
Us.  Our buildings fallen to dust and overtaken once more and the earth grown around it
As we suffer.  Our children will not remember us.  Our stories will be lost.  A past left so
Harshly gone that we will then look upon ourselves as the first.  And we will grow
As we have already done.  We will dig ourselves from stone and build museums to house us.
We will poke old bone and stand in line to see us.  And there will be new stories and new gods to
Judge us and new books and we will marvel at how we were savages before and
Each of us will believe we have civilized ourselves while we continue to feed the
Other to Au Puch.

Under blue skies where machines run.  the way is given to a brother who can not see it.  there are two and four more who will use each other.   the long path giving way to meet and access those things we can not touch with our hands. eggs hatch cheaply to spread and at the tenth tone he shall see something of a helicopter but it is not.  it will approach his account will be taken to the pad.  The body shall rise from this and from him will be born the code that is to unlock the nine lives and seven souls. ten of their daughters and nine returns before they are old.  Eight of children.  Here Citizen zero brings control. He will stand upon all fours in the center and crawl with his face in his hands and his face in the ground.  The north will move and walk to its home once more.  There the end shall start to be seen and  spider mother will descend to her children. When this has come about you should move the three that are left and take their feet down. This is the  the only way they shall not gain entrance to our world.  Once he has changed them you are not safe just as they will not be safe and all will have lost their means to resist that which can not be seen.  Those that gained will gain more and the only entry you shall see will be that that leads to eternal prison.  We should turn then from our ways and be able to bring heaven upon us.  In this our soul shall see launch and rise above our petty system.   To do so is be on system in harmony.  Walking a line of perfection and balance.  your ways shall crumble without.  Your targets shall falter and rise once more.  Your soul will be brought to you.  please heed these warnings.  confirm the signs you shall see and have seen.  These coordinates will be with you and shall adjust you based on all that you have done.  Our ways can not be the recode.  Au Puch shall forever embrace and dance.
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