Decline’s Modern Horror Game
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Decline’s Modern Horror Game

For cataloguing the events of our game
 
HomeHome  SearchSearch  RegisterRegister  Log in  

 

 Polkdot's Rules

Go down 
2 posters
AuthorMessage
Keeper

Keeper


Posts : 634
Join date : 2019-03-04

Polkdot's Rules Empty
PostSubject: Polkdot's Rules   Polkdot's Rules EmptyWed Jun 01, 2022 12:22 am

As the days wear on Polkdot add more rules. (Some of these will make more sense later)

Main Three
1. Do not summon or interfere with the So Em Ba
2. Do not summon the sands of hell
3. Do not betray him and join those that promise to teach faster or quicker results

Others:
Do not pursue the path of witches, it is destructive, inefficient, and will consume you.
Do not pursue alchemy. It too is inefficient and led to chemistry and caused many generative changes.
Do not summon Astroth
Do not try to save the Caravan
Do not try to change the past, you can't.
Do not chase shortcuts
Do not swear allegiance to demonic lords

Back to top Go down
Lucien

Lucien


Posts : 241
Join date : 2019-03-05

Polkdot's Rules Empty
PostSubject: Re: Polkdot's Rules   Polkdot's Rules EmptySun Jun 05, 2022 3:30 am

"Why should I not swear allegiance to the demonic lords?
"What is the caravan?
Back to top Go down
 
Polkdot's Rules
Back to top 
Page 1 of 1
 Similar topics
-
» Sanity Rules
» At Polkdots Chatter/RPG
» At some point during our stay at Polkdots
» News of the Weird While at PolkDots

Permissions in this forum:You cannot reply to topics in this forum
Decline’s Modern Horror Game :: Hush :: The Game :: Polkdots-
Jump to: